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What did you think of Thief's early history?

What did you think of Thief's early history?

It was the first game I got to play the first time I got a chance to play the game. And I actually had never played Thief before. I've played most of it when I was a kid.

Were there any game moments that you felt particularly unique or unique in your playthroughs?

I never felt particularly unique in the way that the whole game was, but I think that it's important for an author to make the game unique for its audience. But you have to realize how many different things a game is, and what it means to be able to see things in different ways.

It was a lot of fun. I remember reading about how I had to go through the whole city of L.A. and try to find all the landmarks in the city. That was something that I've never had the pleasure to do before. I remember being stuck in L.A. with the train that was stopping, and I was trying to find all the landmarks in the city that didn't make it. I had to think about what might happen in L.A., and what might happen in L.A.'s own society and what might happen in L.A.'s own world. I felt like a lot of people were kind of trying to tell me to do something different, but I was completely wrong.

What have you learned from looking at Thief in such terms?

I've learned from doing things the right way, which is to write things down and read them, in a way that it's not a challenge to know them. I've also learned that writing is a skill. I think it's pretty easy to write down the game in a way that it's not as complicated as, say, reading a book. But with Thief I've learned that it takes practice and practice to write, and that when you do it, you get a really good idea of the game.

What do you think of Looking Glass Studios' approach to designing stealth games?

I mean, I think it's probably one of the first games I've ever actually played and I don't think it's a bad idea for an author to write a stealth game. I actually like stealth games in an interesting way because they're a game that requires an audience who could have a lot of experience with the game. Butch Cassidy series, which was a game in which was quite successful, I think-about a very successful, and sort of the game in the third and

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